PBR Texture Tool – Unreal Engine

The PBR Texture Tool is built for artists who need efficiency without sacrificing quality. It allows you to generate professional-grade 8K PBR texture maps instantly from a single input, streamlining one of the most time-consuming aspects of 3D visualization. Instead of juggling multiple external software, you can now create complete material sets directly within your workflow. This tool is especially powerful for ArchViz and game design, where photorealistic materials define the project’s impact. Roughness, Normal, Ambient Occlusion, and Height maps are generated in seconds, ensuring a consistent and high-quality material library that enhances both realism and performance. With its intuitive design and lightning-fast results, the PBR Texture Tool helps you focus less on repetitive tasks and more on bringing your creative vision to life.

Plugins

Jun 27, 2025

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Blog Cover Image
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1. Drop or Load Your Maps

  • Begin with a single input — your base color, normal, or even a compiled ARM/ORM map. Simply drag-and-drop or load it into the tool.

2. Generate Complete PBR Sets

  • From your input, the tool instantly creates all the essential texture maps: Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement.

3. Split Combined Maps into Channels

  • If you already have a packed map like ARM (Ambient Occlusion, Roughness, Metallic) or ORM, the tool can automatically split it into separate, editable channels. This saves you from manually unpacking maps in external software.

4. Ultra-High Resolution Support

  • Export your textures in resolutions up to 8192×8192 (8K). Perfect for next-gen ArchViz renders, cinematic assets, and AAA pipelines.

5. Flexible Export Options

  • Save maps individually or as bundled PBR sets. Multiple output formats are supported, including PNG, JPG, TGA, and TIFF, so you can match your studio workflow.

6. Smart Utilities for Artists

  • Quick tools like Gloss ↔ Roughness inversion and Height → Normal conversion make it easy to adapt maps for any rendering engine.

7. Real-Time Preview & Ready for Any Pipeline

  • Preview generated or split maps instantly in the UI. No more guessing how your maps will look — see results before exporting.

  • All exports are industry-standard, making them plug-and-play for Unreal Engine, Unity, Maya, Blender, or any PBR-supported software.


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PBR Texture Tool – Unreal Engine

The PBR Texture Tool is built for artists who need efficiency without sacrificing quality. It allows you to generate professional-grade 8K PBR texture maps instantly from a single input, streamlining one of the most time-consuming aspects of 3D visualization. Instead of juggling multiple external software, you can now create complete material sets directly within your workflow. This tool is especially powerful for ArchViz and game design, where photorealistic materials define the project’s impact. Roughness, Normal, Ambient Occlusion, and Height maps are generated in seconds, ensuring a consistent and high-quality material library that enhances both realism and performance. With its intuitive design and lightning-fast results, the PBR Texture Tool helps you focus less on repetitive tasks and more on bringing your creative vision to life.

Plugins

Jun 27, 2025

Blog Cover Image
Blog Cover Image
Blog Cover Image

1. Drop or Load Your Maps

  • Begin with a single input — your base color, normal, or even a compiled ARM/ORM map. Simply drag-and-drop or load it into the tool.

2. Generate Complete PBR Sets

  • From your input, the tool instantly creates all the essential texture maps: Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement.

3. Split Combined Maps into Channels

  • If you already have a packed map like ARM (Ambient Occlusion, Roughness, Metallic) or ORM, the tool can automatically split it into separate, editable channels. This saves you from manually unpacking maps in external software.

4. Ultra-High Resolution Support

  • Export your textures in resolutions up to 8192×8192 (8K). Perfect for next-gen ArchViz renders, cinematic assets, and AAA pipelines.

5. Flexible Export Options

  • Save maps individually or as bundled PBR sets. Multiple output formats are supported, including PNG, JPG, TGA, and TIFF, so you can match your studio workflow.

6. Smart Utilities for Artists

  • Quick tools like Gloss ↔ Roughness inversion and Height → Normal conversion make it easy to adapt maps for any rendering engine.

7. Real-Time Preview & Ready for Any Pipeline

  • Preview generated or split maps instantly in the UI. No more guessing how your maps will look — see results before exporting.

  • All exports are industry-standard, making them plug-and-play for Unreal Engine, Unity, Maya, Blender, or any PBR-supported software.


Like what you see? There’s more.

Get monthly inspiration, blog updates, and creative process notes — handcrafted for fellow creators.

More to Discover

PBR Texture Tool – Unreal Engine

The PBR Texture Tool is built for artists who need efficiency without sacrificing quality. It allows you to generate professional-grade 8K PBR texture maps instantly from a single input, streamlining one of the most time-consuming aspects of 3D visualization. Instead of juggling multiple external software, you can now create complete material sets directly within your workflow. This tool is especially powerful for ArchViz and game design, where photorealistic materials define the project’s impact. Roughness, Normal, Ambient Occlusion, and Height maps are generated in seconds, ensuring a consistent and high-quality material library that enhances both realism and performance. With its intuitive design and lightning-fast results, the PBR Texture Tool helps you focus less on repetitive tasks and more on bringing your creative vision to life.

Plugins

Jun 27, 2025

Blog Cover Image
Blog Cover Image
Blog Cover Image

1. Drop or Load Your Maps

  • Begin with a single input — your base color, normal, or even a compiled ARM/ORM map. Simply drag-and-drop or load it into the tool.

2. Generate Complete PBR Sets

  • From your input, the tool instantly creates all the essential texture maps: Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement.

3. Split Combined Maps into Channels

  • If you already have a packed map like ARM (Ambient Occlusion, Roughness, Metallic) or ORM, the tool can automatically split it into separate, editable channels. This saves you from manually unpacking maps in external software.

4. Ultra-High Resolution Support

  • Export your textures in resolutions up to 8192×8192 (8K). Perfect for next-gen ArchViz renders, cinematic assets, and AAA pipelines.

5. Flexible Export Options

  • Save maps individually or as bundled PBR sets. Multiple output formats are supported, including PNG, JPG, TGA, and TIFF, so you can match your studio workflow.

6. Smart Utilities for Artists

  • Quick tools like Gloss ↔ Roughness inversion and Height → Normal conversion make it easy to adapt maps for any rendering engine.

7. Real-Time Preview & Ready for Any Pipeline

  • Preview generated or split maps instantly in the UI. No more guessing how your maps will look — see results before exporting.

  • All exports are industry-standard, making them plug-and-play for Unreal Engine, Unity, Maya, Blender, or any PBR-supported software.


Like what you see? There’s more.

Get monthly inspiration, blog updates, and creative process notes — handcrafted for fellow creators.

More to Discover