About me

Jayakrishnan s

As a passionate innovator with eight years of experience in 3D design and immersive technology, I specialize in creating cutting-edge solutions across game development, architectural visualization, and AR/VR/XR.

I’ve led projects like India’s first AI-integrated VR English Learning App and a VR simulator for Kerala Police, and I’ve developed high-profile visuals for the ICC World Cup 2024 and National Games 2024. Additionally, I’ve worked in the Malayalam film industry as an associate editor on films such as Kalki, Aana Alaralodalaral, and Moothon.

what I can do for you

As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

Discover My Journey in Design

From curious creator to immersive experience innovator, my path has been driven by a passion for crafting impactful, story-rich environments that blend real-time 3D, interactivity, and futuristic design.

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Technical Head

Bayspro AI

2024 - 2025

Technical Head

Bayspro AI

2024 - 2025

Technical Head

Bayspro AI

2024 - 2025

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Faculty

Cindrebay school of design

2021 - 2023

Faculty

Cindrebay school of design

2021 - 2023

Faculty

Cindrebay school of design

2021 - 2023

MOG artist

Byju's learning app

2020 - 2020

MOG artist

Byju's learning app

2020 - 2020

MOG artist

Byju's learning app

2020 - 2020

3D artist

BrandBiz

2019 - 2019

3D artist

BrandBiz

2019 - 2019

3D artist

BrandBiz

2019 - 2019

My Tech Stack

I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Notion and X for content. Each tool supports how I think, design.

Tech Logo

Unreal Engine 5

My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Tech Logo

Unreal Engine 5

My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Tech Logo

Maya 2025

My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Tech Logo

Maya 2025

My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Tech Logo

Marvelous Designer

Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Tech Logo

Marvelous Designer

Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Tech Logo

Character Creator 4

Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Tech Logo

Character Creator 4

Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Tech Logo

Substance Painter

Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Tech Logo

Substance Painter

Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Tech Logo

SketchUp 2025

Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

Tech Logo

SketchUp 2025

Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

Tech Logo

3Ds Max 2025

Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

Tech Logo

3Ds Max 2025

Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

Tech Logo

After Effects 2025

For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Tech Logo

After Effects 2025

For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Tech Logo

Premiere Pro 2025

My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Tech Logo

Premiere Pro 2025

My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Tech Logo

Illustrator 2025

Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Tech Logo

Illustrator 2025

Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Tech Logo

Photoshop 2025

For concept art, mood boards, matte painting, and photorealistic texture creation.

Tech Logo

Photoshop 2025

For concept art, mood boards, matte painting, and photorealistic texture creation.

Framer

My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer

My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Tech Logo

Figma

UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

Tech Logo

Figma

UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

About Me Image - 4
About Me Image - 4

CRAFTING IMMERSIVE EXPERIENCES WITH PURPOSE AND INNOVATION

My process blends innovation, technical precision, and creative strategy. Whether it’s an AI-powered Metahuman, a real-time ArchViz app, or an Unreal plugin, I build with the end user in mind—delivering high-impact, real-time experiences across platforms.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

Testing & Optimization
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

About me

Jayakrishnan s

As a passionate innovator with eight years of experience in 3D design and immersive technology, I specialize in creating cutting-edge solutions across game development, architectural visualization, and AR/VR/XR.

I’ve led projects like India’s first AI-integrated VR English Learning App and a VR simulator for Kerala Police, and I’ve developed high-profile visuals for the ICC World Cup 2024 and National Games 2024. Additionally, I’ve worked in the Malayalam film industry as an associate editor on films such as Kalki, Aana Alaralodalaral, and Moothon.

what I can do for you

As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

Discover My Journey in Design

From curious creator to immersive experience innovator, my path has been driven by a passion for crafting impactful, story-rich environments that blend real-time 3D, interactivity, and futuristic design.

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Technical Head

Bayspro AI

2024 - 2025

Technical Head

Bayspro AI

2024 - 2025

Technical Head

Bayspro AI

2024 - 2025

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Faculty

Cindrebay school of design

2021 - 2023

Faculty

Cindrebay school of design

2021 - 2023

Faculty

Cindrebay school of design

2021 - 2023

MOG artist

Byju's learning app

2020 - 2020

MOG artist

Byju's learning app

2020 - 2020

MOG artist

Byju's learning app

2020 - 2020

3D artist

BrandBiz

2019 - 2019

3D artist

BrandBiz

2019 - 2019

3D artist

BrandBiz

2019 - 2019

My Tech Stack

I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Notion and X for content. Each tool supports how I think, design.

Tech Logo

Unreal Engine 5

My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Tech Logo

Unreal Engine 5

My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Tech Logo

Maya 2025

My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Tech Logo

Maya 2025

My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Tech Logo

Marvelous Designer

Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Tech Logo

Marvelous Designer

Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Tech Logo

Character Creator 4

Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Tech Logo

Character Creator 4

Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Tech Logo

Substance Painter

Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Tech Logo

Substance Painter

Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Tech Logo

SketchUp 2025

Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

Tech Logo

SketchUp 2025

Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

Tech Logo

3Ds Max 2025

Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

Tech Logo

3Ds Max 2025

Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

Tech Logo

After Effects 2025

For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Tech Logo

After Effects 2025

For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Tech Logo

Premiere Pro 2025

My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Tech Logo

Premiere Pro 2025

My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Tech Logo

Illustrator 2025

Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Tech Logo

Illustrator 2025

Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Tech Logo

Photoshop 2025

For concept art, mood boards, matte painting, and photorealistic texture creation.

Tech Logo

Photoshop 2025

For concept art, mood boards, matte painting, and photorealistic texture creation.

Framer

My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer

My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Tech Logo

Figma

UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

Tech Logo

Figma

UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

About Me Image - 4
About Me Image - 4

CRAFTING IMMERSIVE EXPERIENCES WITH PURPOSE AND INNOVATION

My process blends innovation, technical precision, and creative strategy. Whether it’s an AI-powered Metahuman, a real-time ArchViz app, or an Unreal plugin, I build with the end user in mind—delivering high-impact, real-time experiences across platforms.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

Testing & Optimization
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

About me

Jayakrishnan s

As a passionate innovator with eight years of experience in 3D design and immersive technology, I specialize in creating cutting-edge solutions across game development, architectural visualization, and AR/VR/XR.

I’ve led projects like India’s first AI-integrated VR English Learning App and a VR simulator for Kerala Police, and I’ve developed high-profile visuals for the ICC World Cup 2024 and National Games 2024. Additionally, I’ve worked in the Malayalam film industry as an associate editor on films such as Kalki, Aana Alaralodalaral, and Moothon.

what I can do for you

As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

1. Interactive Experiences

Custom-built interactive worlds in Unreal Engine

Real-time 3D simulations with logic-based interactions

Sensor-based environments using Arduino or other hardware

Touchscreen kiosks and large-scale LED integration

2. VR / AR / MR Development

Oculus Quest and PCVR standalone applications

VR training simulations for enterprises and education

Mobile-based AR experiences (markerless & marker-based)

MR workflows using Meta Quest passthrough and spatial anchors

3. AI Metahuman Development

Metahuman character creation using Character Creator 4 & UE5

Cross-platform deployment: Kiosks, web, VR

Interactive avatars for exhibitions and innovation centers

Knowledge base training and character prompt scripting

4. CGI & Architectural Visualization

Cinematic 4K/8K CGI renders for real estate and events

12K animation exports for outdoor LED campaigns

Real-time interactive ArchViz (UE5 + Datasmith workflows)

Cross-platform streaming (Pixel Streaming / AWS)

5. Graphic Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

6. UI / UX Design

UI kits for websites, games, and applications

Web/app interface design (Framer, Figma, Adobe XD)

VR UI/UX design for immersive interactions

Usability testing & interaction prototyping

7. Web Design

Responsive website design

Landing page design and optimization

Webflow development and customization

Website maintenance and updates

Discover My Journey in Design

From curious creator to immersive experience innovator, my path has been driven by a passion for crafting impactful, story-rich environments that blend real-time 3D, interactivity, and futuristic design.

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Unreal Engine Specialist

Colab Cloud Tech

2025 - Present

Technical Head

Bayspro AI

2024 - 2025

Technical Head

Bayspro AI

2024 - 2025

Technical Head

Bayspro AI

2024 - 2025

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Technical Artist

Pixadoo Pvt.Ltd

2023 - 2024

Faculty

Cindrebay school of design

2021 - 2023

Faculty

Cindrebay school of design

2021 - 2023

Faculty

Cindrebay school of design

2021 - 2023

MOG artist

Byju's learning app

2020 - 2020

MOG artist

Byju's learning app

2020 - 2020

MOG artist

Byju's learning app

2020 - 2020

3D artist

BrandBiz

2019 - 2019

3D artist

BrandBiz

2019 - 2019

3D artist

BrandBiz

2019 - 2019

My Tech Stack

I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Notion and X for content. Each tool supports how I think, design.

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Unreal Engine 5

My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

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Unreal Engine 5

My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

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Maya 2025

My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

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Maya 2025

My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

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Marvelous Designer

Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

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Marvelous Designer

Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

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Character Creator 4

Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

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Character Creator 4

Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

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Substance Painter

Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

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Substance Painter

Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

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SketchUp 2025

Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

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SketchUp 2025

Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

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3Ds Max 2025

Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

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3Ds Max 2025

Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

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After Effects 2025

For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

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After Effects 2025

For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

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Premiere Pro 2025

My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

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Premiere Pro 2025

My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

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Illustrator 2025

Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

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Illustrator 2025

Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

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Photoshop 2025

For concept art, mood boards, matte painting, and photorealistic texture creation.

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Photoshop 2025

For concept art, mood boards, matte painting, and photorealistic texture creation.

Framer

My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer

My creative playground for building interactive and responsive websites—fast, flexible, and no code.

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Figma

UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

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Figma

UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

About Me Image - 4
About Me Image - 4

CRAFTING IMMERSIVE EXPERIENCES WITH PURPOSE AND INNOVATION

My process blends innovation, technical precision, and creative strategy. Whether it’s an AI-powered Metahuman, a real-time ArchViz app, or an Unreal plugin, I build with the end user in mind—delivering high-impact, real-time experiences across platforms.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

01.

Discovery & Alignment

I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

02.

Rapid Prototyping & R&D

I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

03.

Asset Creation & Integration

I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

04.

Real-time Development

I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

05.

Testing, Deployment & Documentation

From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.

Testing & Optimization
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.