About me
Jayakrishnan s
As a passionate innovator with eight years of experience in 3D design and immersive technology, I specialize in creating cutting-edge solutions across game development, architectural visualization, and AR/VR/XR.
I’ve led projects like India’s first AI-integrated VR English Learning App and a VR simulator for Kerala Police, and I’ve developed high-profile visuals for the ICC World Cup 2024 and National Games 2024. Additionally, I’ve worked in the Malayalam film industry as an associate editor on films such as Kalki, Aana Alaralodalaral, and Moothon.
what I can do for you
As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
Discover My Journey in Design
From curious creator to immersive experience innovator, my path has been driven by a passion for crafting impactful, story-rich environments that blend real-time 3D, interactivity, and futuristic design.
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Technical Head
Bayspro AI
2024 - 2025
Technical Head
Bayspro AI
2024 - 2025
Technical Head
Bayspro AI
2024 - 2025
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Faculty
Cindrebay school of design
2021 - 2023
Faculty
Cindrebay school of design
2021 - 2023
Faculty
Cindrebay school of design
2021 - 2023
MOG artist
Byju's learning app
2020 - 2020
MOG artist
Byju's learning app
2020 - 2020
MOG artist
Byju's learning app
2020 - 2020
3D artist
BrandBiz
2019 - 2019
3D artist
BrandBiz
2019 - 2019
3D artist
BrandBiz
2019 - 2019
My Tech Stack
I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Notion and X for content. Each tool supports how I think, design.

Unreal Engine 5
My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Unreal Engine 5
My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Maya 2025
My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Maya 2025
My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Marvelous Designer
Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Marvelous Designer
Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Character Creator 4
Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Character Creator 4
Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Substance Painter
Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Substance Painter
Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

SketchUp 2025
Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

SketchUp 2025
Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

3Ds Max 2025
Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

3Ds Max 2025
Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

After Effects 2025
For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

After Effects 2025
For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Premiere Pro 2025
My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Premiere Pro 2025
My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Illustrator 2025
Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Illustrator 2025
Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Photoshop 2025
For concept art, mood boards, matte painting, and photorealistic texture creation.

Photoshop 2025
For concept art, mood boards, matte painting, and photorealistic texture creation.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Figma
UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

Figma
UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.









CRAFTING IMMERSIVE EXPERIENCES WITH PURPOSE AND INNOVATION
My process blends innovation, technical precision, and creative strategy. Whether it’s an AI-powered Metahuman, a real-time ArchViz app, or an Unreal plugin, I build with the end user in mind—delivering high-impact, real-time experiences across platforms.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.



02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.
02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.
02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.



03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.




Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.
About me
Jayakrishnan s
As a passionate innovator with eight years of experience in 3D design and immersive technology, I specialize in creating cutting-edge solutions across game development, architectural visualization, and AR/VR/XR.
I’ve led projects like India’s first AI-integrated VR English Learning App and a VR simulator for Kerala Police, and I’ve developed high-profile visuals for the ICC World Cup 2024 and National Games 2024. Additionally, I’ve worked in the Malayalam film industry as an associate editor on films such as Kalki, Aana Alaralodalaral, and Moothon.
what I can do for you
As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
Discover My Journey in Design
From curious creator to immersive experience innovator, my path has been driven by a passion for crafting impactful, story-rich environments that blend real-time 3D, interactivity, and futuristic design.
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Technical Head
Bayspro AI
2024 - 2025
Technical Head
Bayspro AI
2024 - 2025
Technical Head
Bayspro AI
2024 - 2025
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Faculty
Cindrebay school of design
2021 - 2023
Faculty
Cindrebay school of design
2021 - 2023
Faculty
Cindrebay school of design
2021 - 2023
MOG artist
Byju's learning app
2020 - 2020
MOG artist
Byju's learning app
2020 - 2020
MOG artist
Byju's learning app
2020 - 2020
3D artist
BrandBiz
2019 - 2019
3D artist
BrandBiz
2019 - 2019
3D artist
BrandBiz
2019 - 2019
My Tech Stack
I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Notion and X for content. Each tool supports how I think, design.

Unreal Engine 5
My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Unreal Engine 5
My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Maya 2025
My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Maya 2025
My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Marvelous Designer
Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Marvelous Designer
Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Character Creator 4
Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Character Creator 4
Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Substance Painter
Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Substance Painter
Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

SketchUp 2025
Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

SketchUp 2025
Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

3Ds Max 2025
Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

3Ds Max 2025
Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

After Effects 2025
For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

After Effects 2025
For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Premiere Pro 2025
My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Premiere Pro 2025
My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Illustrator 2025
Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Illustrator 2025
Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Photoshop 2025
For concept art, mood boards, matte painting, and photorealistic texture creation.

Photoshop 2025
For concept art, mood boards, matte painting, and photorealistic texture creation.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Figma
UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

Figma
UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.









CRAFTING IMMERSIVE EXPERIENCES WITH PURPOSE AND INNOVATION
My process blends innovation, technical precision, and creative strategy. Whether it’s an AI-powered Metahuman, a real-time ArchViz app, or an Unreal plugin, I build with the end user in mind—delivering high-impact, real-time experiences across platforms.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.



02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.
02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.
02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.



03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.




Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.
About me
Jayakrishnan s
As a passionate innovator with eight years of experience in 3D design and immersive technology, I specialize in creating cutting-edge solutions across game development, architectural visualization, and AR/VR/XR.
I’ve led projects like India’s first AI-integrated VR English Learning App and a VR simulator for Kerala Police, and I’ve developed high-profile visuals for the ICC World Cup 2024 and National Games 2024. Additionally, I’ve worked in the Malayalam film industry as an associate editor on films such as Kalki, Aana Alaralodalaral, and Moothon.
what I can do for you
As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
1. Interactive Experiences
Custom-built interactive worlds in Unreal Engine
Real-time 3D simulations with logic-based interactions
Sensor-based environments using Arduino or other hardware
Touchscreen kiosks and large-scale LED integration
2. VR / AR / MR Development
Oculus Quest and PCVR standalone applications
VR training simulations for enterprises and education
Mobile-based AR experiences (markerless & marker-based)
MR workflows using Meta Quest passthrough and spatial anchors
3. AI Metahuman Development
Metahuman character creation using Character Creator 4 & UE5
Cross-platform deployment: Kiosks, web, VR
Interactive avatars for exhibitions and innovation centers
Knowledge base training and character prompt scripting
4. CGI & Architectural Visualization
Cinematic 4K/8K CGI renders for real estate and events
12K animation exports for outdoor LED campaigns
Real-time interactive ArchViz (UE5 + Datasmith workflows)
Cross-platform streaming (Pixel Streaming / AWS)
5. Graphic Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
6. UI / UX Design
UI kits for websites, games, and applications
Web/app interface design (Framer, Figma, Adobe XD)
VR UI/UX design for immersive interactions
Usability testing & interaction prototyping
7. Web Design
Responsive website design
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
Discover My Journey in Design
From curious creator to immersive experience innovator, my path has been driven by a passion for crafting impactful, story-rich environments that blend real-time 3D, interactivity, and futuristic design.
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Unreal Engine Specialist
Colab Cloud Tech
2025 - Present
Technical Head
Bayspro AI
2024 - 2025
Technical Head
Bayspro AI
2024 - 2025
Technical Head
Bayspro AI
2024 - 2025
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Technical Artist
Pixadoo Pvt.Ltd
2023 - 2024
Faculty
Cindrebay school of design
2021 - 2023
Faculty
Cindrebay school of design
2021 - 2023
Faculty
Cindrebay school of design
2021 - 2023
MOG artist
Byju's learning app
2020 - 2020
MOG artist
Byju's learning app
2020 - 2020
MOG artist
Byju's learning app
2020 - 2020
3D artist
BrandBiz
2019 - 2019
3D artist
BrandBiz
2019 - 2019
3D artist
BrandBiz
2019 - 2019
My Tech Stack
I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Notion and X for content. Each tool supports how I think, design.

Unreal Engine 5
My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Unreal Engine 5
My go-to platform for creating immersive real-time experiences in VR, AR, MR, and interactive ArchViz projects.

Maya 2025
My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Maya 2025
My powerhouse for 3D modeling, rigging, and animation—especially for complex character and environment assets.

Marvelous Designer
Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Marvelous Designer
Ideal for creating realistic garment simulations and cloth-based assets for metahuman and cinematic scenes.

Character Creator 4
Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Character Creator 4
Enables highly detailed digital humans and seamless integration with Unreal Engine and iClone pipelines.

Substance Painter
Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

Substance Painter
Used for high-quality PBR texturing, enabling ultra-realistic material detailing for both characters and props.

SketchUp 2025
Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

SketchUp 2025
Quick modeling for architectural concepts, seamlessly integrated with Unreal via Datasmith.

3Ds Max 2025
Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

3Ds Max 2025
Excellent for precision modeling and camera animations, especially for ArchViz and motion design.

After Effects 2025
For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

After Effects 2025
For cinematic post-processing, motion graphics, and adding visual finesse to rendered sequences.

Premiere Pro 2025
My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Premiere Pro 2025
My editing suite for compiling walkthroughs, tutorials, and marketing videos for projects.

Illustrator 2025
Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Illustrator 2025
Used for designing vector assets, icons, and graphic templates used in UI/UX and branding.

Photoshop 2025
For concept art, mood boards, matte painting, and photorealistic texture creation.

Photoshop 2025
For concept art, mood boards, matte painting, and photorealistic texture creation.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Figma
UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.

Figma
UX/UI design for apps and dashboards—clean, collaborative, and pixel-precise.









CRAFTING IMMERSIVE EXPERIENCES WITH PURPOSE AND INNOVATION
My process blends innovation, technical precision, and creative strategy. Whether it’s an AI-powered Metahuman, a real-time ArchViz app, or an Unreal plugin, I build with the end user in mind—delivering high-impact, real-time experiences across platforms.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.
01.
Discovery & Alignment
I begin by understanding your goals, audience, platform, and technical constraints. Whether it’s a VR solution, interactive showroom, or real-time plugin—clear alignment with your vision is the foundation.



02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.
02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.
02.
Rapid Prototyping & R&D
I quickly build Proofs-of-Concept using Unreal Engine, Arduino, AI APIs, or other tools—testing feasibility, performance, and UX. This helps validate ideas fast and guides the production phase efficiently.



03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
03.
Asset Creation & Integration
I create 3D assets, motion graphics, and immersive environments using tools like Maya, CC4, Substance, and Marvelous Designer. These are optimized for the target device—be it PCVR, mobile AR, or web.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
04.
Real-time Development
I bring everything into Unreal Engine—building blueprints, integrating APIs (like Inworld, Gemini, or Arduino), and ensuring real-time performance. Features like Pixel Streaming, hand tracking, and interactive UIs are implemented here.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.
05.
Testing, Deployment & Documentation
From functionality to frame rate, I test across devices. Once validated, I package the build (EXE, APK, cloud-streamed version) and provide documentation and post-deployment support if needed.




Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.